In the POE, the character volume, skill range, moving speed, and collision volume are different affixes, and the two do not affect each other. So no matter how big your character is, your range of normalizing and whirlwinds will not change.
At the same time, it should be noted that many people (including me) think that the smaller the role, the easier it is to avoid skills. This view is also wrong. The judgment of skill dodge is to look at the initial shape of the character.
Some people may misunderstand the situation of the mighty temple, the hunter to increase the body affix, etc., and increase the size of the body.
But that is only because the martial art temple itself has three effects of increasing body size, increasing range, and increasing life. There is no causal relationship between increasing body size and increasing range.
The bitter pain of the hunter’s head is ridiculous (the effect is: increase the size, increase the range, increase the life) and the wrath of the revenge affixes (the effect is: increase the size, reduce the injury, increase the full speed), too There is no causal relationship between increasing body size and increasing range or moving speed.